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We designed this game to be played under the supervision of a licensed clinical social worker, but educators may find it appealing too. The idea is that the social worker will select a group of girls to play and create a safe and confidential environment.

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Learn About Healthy Relationships

Through real-life trafficking survivors’ stories, girls can learn about healthy relationship boundaries.

Practice Saying No

Girls can practice saying no to uncomfortable scenarios and social workers can talk about how no is a powerful tool to create healthy boundaries.

Identify At-Risk Youth

Victims rarely self-identify. For social workers, the game serves as an assessment tool to help connect verbal and non-verbal cues of victims to game play.

Start a Larger Conversation

The game serves as a way to discuss a difficult topic with the most vulnerable age group.

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“It’s so simple, but its such an effective tool. It can reach someone who knows nothing about sex crimes, to someone who has seen it all. It’s a great tool to start a conversation. And this game is a perfect starting point. It’s amazing, it really is. How did no one think of this before?” - Trafficking Survivor    


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1. Reveal


Have you ever played the game Apples to Apples or Cards Against Humanity? Our game has similar mechanics but with a different goal.

There are two decks of cards, a deck of scenarios and a deck of reactions. Each player has five reaction cards in her hands at all times. Each player takes a turn flipping over a scenario card, and all of the other players respond by putting down a reaction card. The player who flipped the scenario card will choose what they think is the best response, and the player who played the winning reaction card gets to keep it.

For example, the scenario card might read: “Your boyfriend asks you to take topless photos of you.”

The reaction cards might read:  “Who cares”,”Go for it!”,”Act Distracted”, “Pretend you got a text message”, “Cool”, “Forget it”.

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2. React


Shuffled throughout the deck are scenario cards with a NO prompt on it. These cards have much more difficult scenarios written on them.
All of the players must use a reaction card in their hand and incorporate it into a sentence that uses the word  NO.
In this case, the social worker chooses the winner of the round.

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3. Respond


Finally, each player always has a check-in card that they can use if they feel they need to discuss something that happened during the game. The social worker can also model how the check-in works during the game.

While playing, the social worker also has an assessment guide to remind her of the cues that trafficked girls display and to make notes about observations made during the game. Many of the social workers we talked to thought they could learn a great deal from how the girls judged the “winning” answer every round to get a better understanding of what was appropriate, funny or normal.

The game requires a mandatory discussion at the conclusion (usually by a time limit set before playing). The social worker is prompted to ask the girls what the game is about and can start to introduce the subject of trafficking.

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